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This two disk program offers abundant opportunity for young students to develop and practice multiple levels of math skills in cleverly designed challenges. Familiar School House Rock! characters lead the user through a myriad of games and puzzles that not only highlight math basics, but strengthen and test problem-solving and strategic-thinking abilities as well.
The first of the two disks introduces the student to Lucky Seven Sampson, a self-confident rabbit who wants to reunite the seven members of the Funky Numberland Band and venture forth to seek fame and fortune. His friends are scattered about the countryside, happily engaging in various math activities. They will join him only when they have been challenged and beaten at their games. Examples of these games include a set identification activity, where the user must sort zoo animals based on their inclusion in sets with unique characteristics, and a skating game, in which the path a skater follows is planned by correctly sequencing directional moves. Once the seven musicians have been bettered, the user is further invited to travel with the Band, and join them in tackling the ultimate challenge, the "Road to Fame Game."
The second disk consists of Lucky's Math Arcade. Set up to resemble a video arcade room, the user simply chooses one of seven games, and the fun begins. For the most part these games are familiar activities, with interesting and challenging twists. For example, the concentration game requires matching of number values. At the beginning level this is fairly straightforward, "1+1" would, for example, match "2", however at the higher levels it becomes quite challenging, with "54/6" matching "45/5" and "-3-4" matching "7-14".
Lucky's Arcade was more universally well-received. Students within and beyond the specified age-range enjoyed the fun, fast-paced games, and were in every instance able to find appropriately challenging levels.
Much of the program is right on target and enjoyable, however, some is extremely difficult to use and caused much frustration among our child reviewers. One parent commented that "My 15 year-old Honors Algebra II high-school student and I weren't able to follow some of the sequences in the Figure Eight Skating section. It's hard to imagine that an average fourth-grader could."
PC: Windows 3.1, Windows 95, 486/66 or faster cpu, 16 MB hard drive space, 8 MB RAM, 256 color monitor, 2X or faster CD-ROM, Windows compatible sound boardreturn to top of page
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