|
advertisement |
|
free newsletter!
software reviews bestseller list price survey what's new product support search educational tools math worksheets vocabulary builders hangman logic games brain food feature articles marketplace reading corner movie corner SuperKids home about SuperKids advertise! humor links help * * * Promotions * * *
* * *
* * * |
all reviews > > >
problem solving software
Putt-Putt Enters the Race is the ninth title in a popular series of children's problem solving software programs. In this adventure, Putt-Putt has been invited to enter the CarTown 500 race. Just as in earlier Putt-Putts, (and similar to the Freddi Fish series), the user must guide the title character past a sequence of obstacles to collect a number of objects that require genuine problem solving skills. Once everything has been collected, Putt-Putt is entered into the race, where the user must guide him around the track five times, avoiding oil slicks, ducks and other cars. How can Putt-Putt get past a possum in the road? Where can Putt-Putt find produce to help the grocer? How can he see in the dark? These questions and several dozen more confront the user, along with a myriad of fun clickable hotspots and repeatable activities.
Among the kids who were familiar with other Putt-Putt titles, they felt that this program provided "more things to do" than most of the others. As in the other Putt-Putt titles, each time the program is used, objects and obstacles are found in different places, improving its replayability.
PC: Windows 3.1/95/98, Pentium 90 or faster, 16 RAM, SVGA PCI video card running in 640 x 480 resolution, with 256 colors, 4X or faster CD-ROM, Sound cardreturn to top of page Questions or comments regarding this site? webmaster@superkids.com Copyright © 1998-2009 Knowledge Share LLC. All rights reserved. Privacy Policy |
||||||||||||||